JavaScript Interview Questions and Answers for Experienced

 

32. What are arrow functions?

Arrow functions were introduced in the ES6 version of javascript. They provide us with a new and shorter syntax for declaring functions. Arrow functions can only be used as a function expression.

Let’s compare the normal function declaration and the arrow function declaration in detail:

// Traditional Function Expression
var add = function(a,b){
                return a + b;
}

// Arrow Function Expression
var arrowAdd = (a,b) => a + b;

Arrow functions are declared without the function keyword. If there is only one returning expression then we don’t need to use the return keyword as well in an arrow function as shown in the example above. Also, for functions having just one line of code, curly braces { } can be omitted.

// Traditional function expression
var multiplyBy2 = function(num){
                return num * 2;
}
// Arrow function expression
var arrowMultiplyBy2 = num => num * 2;

If the function takes in only one argument, then the parenthesis () around the parameter can be omitted as shown in the code above. 

var obj1 = {
                valueOfThis: function(){
                return this;
  }
}
var obj2 = {
                valueOfThis: ()=>{
                return this;
  }
}

obj1.valueOfThis(); // Will return the object obj1
obj2.valueOfThis(); // Will return window/global object

The biggest difference between the traditional function expression and the arrow function is the handling of this keyword. By general definition, this keyword always refers to the object that is calling the function. As you can see in the code above, obj1.valueOfThis() returns obj1 since this keyword refers to the object calling the function.

In the arrow functions, there is no binding of this keyword. This keyword inside an arrow function does not refer to the object calling it. It rather inherits its value from the parent scope which is the window object in this case. Therefore, in the code above, obj2.valueOfThis() returns the window object.

33. What do mean by prototype design pattern?

The Prototype Pattern produces different objects, but instead of returning uninitialized objects, it produces objects that have values replicated from a template – or sample – object. Also known as the Properties pattern, the Prototype pattern is used to create prototypes.

The introduction of business objects with parameters that match the database's default settings is a good example of where the Prototype pattern comes in handy. The default settings for a newly generated business object are stored in the prototype object.

The Prototype pattern is hardly used in traditional languages, however, it is used in the development of new objects and templates in JavaScript, which is a prototypal language.

34. Differences between declaring variables using var, let and const.

Before the ES6 version of javascript, only the keyword var was used to declare variables. With the ES6 Version, keywords let and const were introduced to declare variables.

keywordconstletvar
global scopenonoyes
function scopeyesyesyes
block scopeyesyesno
can be reassignednoyesyes

Let’s understand the differences with examples:

var variable1 = 23;

let variable2 = 89;

function catchValues(){
                console.log(variable1);
                console.log(variable2);

// Both the variables can be accessed anywhere since they are declared in the global scope
}

window.variable1; // Returns the value 23

window.variable2; // Returns undefined
  • The variables declared with the let keyword in the global scope behave just like the variable declared with the var keyword in the global scope.
  • Variables declared in the global scope with var and let keywords can be accessed from anywhere in the code.
  • But, there is one difference! Variables that are declared with the var keyword in the global scope are added to the window/global object. Therefore, they can be accessed using window.variableName.
    Whereas, the variables declared with the let keyword are not added to the global object, therefore, trying to access such variables using window.variableName results in an error.

var vs let in functional scope

function varVsLetFunction(){
                let awesomeCar1 = "Audi";
                var awesomeCar2 = "Mercedes";
}

console.log(awesomeCar1); // Throws an error
console.log(awesomeCar2); // Throws an error

Variables are declared in a functional/local scope using var and let keywords behave exactly the same, meaning, they cannot be accessed from outside of the scope. 

{
                var variable3 = [1, 2, 3, 4];
}

console.log(variable3); // Outputs [1,2,3,4]

{
                let variable4 = [6, 55, -1, 2];
}

console.log(variable4); // Throws error

for(let i = 0; i < 2; i++){
                //Do something
}

console.log(i); // Throws error

for(var j = 0; j < 2; i++){
                // Do something
}

console.log(j) // Outputs 2 
  • In javascript, a block means the code written inside the curly braces {}.
  • Variables declared with var keyword do not have block scope. It means a variable declared in block scope {} with the var keyword is the same as declaring the variable in the global scope.
  • Variables declared with let keyword inside the block scope cannot be accessed from outside of the block.

Const keyword

  • Variables with the const keyword behave exactly like a variable declared with the let keyword with only one difference, any variable declared with the const keyword cannot be reassigned.
  • Example:
const x = {name:"Vivek"};

x = {address: "India"}; // Throws an error

x.name = "Nikhil"; // No error is thrown

const y = 23;

y = 44; // Throws an error

In the code above, although we can change the value of a property inside the variable declared with const keyword, we cannot completely reassign the variable itself.

35. What is the rest parameter and spread operator?

Both rest parameter and spread operator were introduced in the ES6 version of javascript.

Rest parameter ( … ):

  • It provides an improved way of handling the parameters of a function.
  • Using the rest parameter syntax, we can create functions that can take a variable number of arguments.
  • Any number of arguments will be converted into an array using the rest parameter.
  • It also helps in extracting all or some parts of the arguments.
  • Rest parameters can be used by applying three dots (...) before the parameters.
function extractingArgs(...args){
                return args[1];
}

// extractingArgs(8,9,1); // Returns 9

function addAllArgs(...args){
                let sumOfArgs = 0;
                let i = 0;
                while(i < args.length){
    sumOfArgs += args[i];
    i++;
  }
                return sumOfArgs;
}

addAllArgs(6, 5, 7, 99); // Returns 117
addAllArgs(1, 3, 4); // Returns 8

**Note- Rest parameter should always be used at the last parameter of a function:

// Incorrect way to use rest parameter
function randomFunc(a,...args,c){
//Do something
}

// Correct way to use rest parameter
function randomFunc2(a,b,...args){
//Do something
}
  • Spread operator (…): Although the syntax of the spread operator is exactly the same as the rest parameter, the spread operator is used to spreading an array, and object literals. We also use spread operators where one or more arguments are expected in a function call.
function addFourNumbers(num1,num2,num3,num4){
                return num1 + num2 + num3 + num4;
}

let fourNumbers = [5, 6, 7, 8];


addFourNumbers(...fourNumbers);
// Spreads [5,6,7,8] as 5,6,7,8

let array1 = [3, 4, 5, 6];
let clonedArray1 = [...array1];
// Spreads the array into 3,4,5,6
console.log(clonedArray1); // Outputs [3,4,5,6]


let obj1 = {x:'Hello', y:'Bye'};
let clonedObj1 = {...obj1}; // Spreads and clones obj1
console.log(obj1);

let obj2 = {z:'Yes', a:'No'};
let mergedObj = {...obj1, ...obj2}; // Spreads both the objects and merges it
console.log(mergedObj);
// Outputs {x:'Hello', y:'Bye',z:'Yes',a:'No'};

***Note- Key differences between rest parameter and spread operator:

  • Rest parameter is used to take a variable number of arguments and turns them into an array while the spread operator takes an array or an object and spreads it
  • Rest parameter is used in function declaration whereas the spread operator is used in function calls.

36. In JavaScript, how many different methods can you make an object?

In JavaScript, there are several ways to declare or construct an object.

  1. Object.
  2. using Class.
  3. create Method.
  4. Object Literals.
  5. using Function.
  6. Object Constructor.

37. What is the use of promises in javascript?

Promises are used to handle asynchronous operations in javascript.

Before promises, callbacks were used to handle asynchronous operations. But due to the limited functionality of callbacks, using multiple callbacks to handle asynchronous code can lead to unmanageable code.

Promise object has four states -

  • Pending - Initial state of promise. This state represents that the promise has neither been fulfilled nor been rejected, it is in the pending state.
  • Fulfilled - This state represents that the promise has been fulfilled, meaning the async operation is completed.
  • Rejected - This state represents that the promise has been rejected for some reason, meaning the async operation has failed.
  • Settled - This state represents that the promise has been either rejected or fulfilled.

A promise is created using the Promise constructor which takes in a callback function with two parameters, resolve and reject respectively.

resolve is a function that will be called when the async operation has been successfully completed.

reject is a function that will be called, when the async operation fails or if some error occurs.

Example of a promise:

Promises are used to handle asynchronous operations like server requests, for ease of understanding, we are using an operation to calculate the sum of three elements.

In the function below, we are returning a promise inside a function:

function sumOfThreeElements(...elements){
                return new Promise((resolve,reject)=>{
                if(elements.length > 3 ){
      reject("Only three elements or less are allowed");
    }
                else{
                let sum = 0;
                let i = 0;
                while(i < elements.length){
        sum += elements[i];
        i++;
      }
      resolve("Sum has been calculated: "+sum);
    }
  })
}

In the code above, we are calculating the sum of three elements, if the length of the elements array is more than 3, a promise is rejected, or else the promise is resolved and the sum is returned.

We can consume any promise by attaching then() and catch() methods to the consumer.

then() method is used to access the result when the promise is fulfilled.

catch() method is used to access the result/error when the promise is rejected. In the code below, we are consuming the promise:

sumOfThreeElements(4, 5, 6)
.then(result=> console.log(result))
.catch(error=> console.log(error));
// In the code above, the promise is fulfilled so the then() method gets executed

sumOfThreeElements(7, 0, 33, 41)
.then(result => console.log(result))
.catch(error=> console.log(error));
// In the code above, the promise is rejected hence the catch() method gets executed

38. What are classes in javascript?

Introduced in the ES6 version, classes are nothing but syntactic sugars for constructor functions. They provide a new way of declaring constructor functions in javascript.  Below are the examples of how classes are declared and used:

// Before ES6 version, using constructor functions
function Student(name,rollNumber,grade,section){
                this.name = name;
                this.rollNumber = rollNumber;
                this.grade = grade;
                this.section = section;
}

// Way to add methods to a constructor function
Student.prototype.getDetails = function(){
                return 'Name: ${this.name}, Roll no: ${this.rollNumber}, Grade: ${this.grade}, Section:${this.section}';
}


let student1 = new Student("Vivek", 354, "6th", "A");
student1.getDetails();
// Returns Name: Vivek, Roll no:354, Grade: 6th, Section:A

// ES6 version classes
class Student{
                constructor(name,rollNumber,grade,section){
                this.name = name;
                this.rollNumber = rollNumber;
                this.grade = grade;
                this.section = section;
  }

                // Methods can be directly added inside the class
                getDetails(){
                return 'Name: ${this.name}, Roll no: ${this.rollNumber}, Grade:${this.grade}, Section:${this.section}';
  }
}

let student2 = new Student("Garry", 673, "7th", "C");
student2.getDetails();
// Returns Name: Garry, Roll no:673, Grade: 7th, Section:C

Key points to remember about classes:

  • Unlike functions, classes are not hoisted. A class cannot be used before it is declared.
  • A class can inherit properties and methods from other classes by using the extend keyword.
  • All the syntaxes inside the class must follow the strict mode(‘use strict’) of javascript. An error will be thrown if the strict mode rules are not followed.

39. What are generator functions?

Introduced in the ES6 version, generator functions are a special class of functions.

They can be stopped midway and then continue from where they had stopped.

Generator functions are declared with the function* keyword instead of the normal function keyword:

function* genFunc(){
                // Perform operation
}

In normal functions, we use the return keyword to return a value and as soon as the return statement gets executed, the function execution stops:

function normalFunc(){
                return 22;
                console.log(2); // This line of code does not get executed
}

In the case of generator functions, when called, they do not execute the code, instead, they return a generator object. This generator object handles the execution.

function* genFunc(){
                yield 3;
                yield 4;
}
genFunc(); // Returns Object [Generator] {}

The generator object consists of a method called next(), this method when called, executes the code until the nearest yield statement, and returns the yield value.

For example, if we run the next() method on the above code:

genFunc().next(); // Returns {value: 3, done:false}

As one can see the next method returns an object consisting of a value and done properties.  Value property represents the yielded value. Done property tells us whether the function code is finished or not. (Returns true if finished).

Generator functions are used to return iterators. Let’s see an example where an iterator is returned:

function* iteratorFunc() {
                let count = 0;
                for (let i = 0; i < 2; i++) {
      count++;
                yield i;
  }
                return count;
}

let iterator = iteratorFunc();
console.log(iterator.next()); // {value:0,done:false}
console.log(iterator.next()); // {value:1,done:false}
console.log(iterator.next()); // {value:2,done:true}

As you can see in the code above, the last line returns done:true, since the code reaches the return statement.

40. Explain WeakSet in javascript.

In javascript, a Set is a collection of unique and ordered elements. Just like Set, WeakSet is also a collection of unique and ordered elements with some key differences:

  • Weakset contains only objects and no other type.
  • An object inside the weakset is referenced weakly. This means, that if the object inside the weakset does not have a reference, it will be garbage collected.
  • Unlike Set, WeakSet only has three methods, add() delete() and has() .
const newSet = new Set([4, 5, 6, 7]);
console.log(newSet);// Outputs Set {4,5,6,7}

const newSet2 = new WeakSet([3, 4, 5]); //Throws an error


let obj1 = {message:"Hello world"};
const newSet3 = new WeakSet([obj1]);
console.log(newSet3.has(obj1)); // true

41. Why do we use callbacks?

A callback function is a method that is sent as an input to another function (now let us name this other function "thisFunction"), and it is performed inside the thisFunction after the function has completed execution.

JavaScript is a scripting language that is based on events. Instead of waiting for a reply before continuing, JavaScript will continue to run while monitoring for additional events. Callbacks are a technique of ensuring that a particular code does not run until another code has completed its execution.

42. Explain WeakMap in javascript.

In javascript, Map is used to store key-value pairs. The key-value pairs can be of both primitive and non-primitive types. WeakMap is similar to Map with key differences:

  • The keys and values in weakmap should always be an object.
  • If there are no references to the object, the object will be garbage collected.
const map1 = new Map();
map1.set('Value', 1);

const map2 = new WeakMap();
map2.set('Value', 2.3); // Throws an error

let obj = {name:"Vivek"};
const map3 = new WeakMap();
map3.set(obj, {age:23});

43. What is Object Destructuring?

Object destructuring is a new way to extract elements from an object or an array.

  • Object destructuring: Before ES6 version:
const classDetails = {
                strength: 78,
                benches: 39,
                blackBoard:1
}

const classStrength = classDetails.strength;
const classBenches = classDetails.benches;
const classBlackBoard = classDetails.blackBoard;

The same example using object destructuring:

const classDetails = {
                strength: 78,
                benches: 39,
                blackBoard:1
}

const {strength:classStrength, benches:classBenches,blackBoard:classBlackBoard} = classDetails;

console.log(classStrength); // Outputs 78
console.log(classBenches); // Outputs 39
console.log(classBlackBoard); // Outputs 1

As one can see, using object destructuring we have extracted all the elements inside an object in one line of code. If we want our new variable to have the same name as the property of an object we can remove the colon:

const {strength:strength} = classDetails;
// The above line of code can be written as:
const {strength} = classDetails;
  • Array destructuring: Before ES6 version:
const arr = [1, 2, 3, 4];
const first = arr[0];
const second = arr[1];
const third = arr[2];
const fourth = arr[3];

The same example using object destructuring:

const arr = [1, 2, 3, 4];
const [first,second,third,fourth] = arr;
console.log(first); // Outputs 1
console.log(second); // Outputs 2
console.log(third); // Outputs 3
console.log(fourth); // Outputs 4

44. Difference between prototypal and classical inheritance

Programers build objects, which are representations of real-time entities, in traditional OO programming. Classes and objects are the two sorts of abstractions. A class is a generalization of an object, whereas an object is an abstraction of an actual thing. A Vehicle, for example, is a specialization of a Car. As a result, automobiles (class) are descended from vehicles (object).

Classical inheritance differs from prototypal inheritance in that classical inheritance is confined to classes that inherit from those remaining classes, but prototypal inheritance allows any object to be cloned via an object linking method. Despite going into too many specifics, a prototype essentially serves as a template for those other objects, whether they extend the parent object or not.

45. What is a Temporal Dead Zone?

Temporal Dead Zone is a behaviour that occurs with variables declared using let and const keywords. It is a behaviour where we try to access a variable before it is initialized. Examples of temporal dead zone:

x = 23; // Gives reference error

let x;

function anotherRandomFunc(){
  message = "Hello"; // Throws a reference error

                let message;
}
anotherRandomFunc();

In the code above, both in the global scope and functional scope, we are trying to access variables that have not been declared yet. This is called the Temporal Dead Zone.

46. What do you mean by JavaScript Design Patterns?

JavaScript design patterns are repeatable approaches for errors that arise sometimes when building JavaScript browser applications. They truly assist us in making our code more stable.

They are divided mainly into 3 categories 

  1. Creational Design Pattern
  2. Structural Design Pattern
  3. Behavioral Design Pattern.
  • Creational Design Pattern: The object generation mechanism is addressed by the JavaScript Creational Design Pattern. They aim to make items that are appropriate for a certain scenario.
  • Structural Design Pattern: The JavaScript Structural Design Pattern explains how the classes and objects we've generated so far can be combined to construct bigger frameworks. This pattern makes it easier to create relationships between items by defining a straightforward way to do so.
  • Behavioral Design Pattern: This design pattern highlights typical patterns of communication between objects in JavaScript. As a result, the communication may be carried out with greater freedom.

47. Is JavaScript a pass-by-reference or pass-by-value language?

The variable's data is always a reference for objects, hence it's always pass by value. As a result, if you supply an object and alter its members inside the method, the changes continue outside of it. It appears to be pass by reference in this case. However, if you modify the values of the object variable, the change will not last, demonstrating that it is indeed passed by value.

48. Difference between Async/Await and Generators usage to achieve the same functionality.

  • Generator functions are run by their generator yield by yield which means one output at a time, whereas Async-await functions are executed sequentially one after another.
  • Async/await provides a certain use case for Generators easier to execute.
  • The output result of the Generator function is always value: X, done: Boolean, but the return value of the Async function is always an assurance or throws an error.

49. What are the primitive data types in JavaScript?

A primitive is a data type that isn't composed of other data types. It's only capable of displaying one value at a time. By definition, every primitive is a built-in data type (the compiler must be knowledgeable of them) nevertheless, not all built-in datasets are primitives. In JavaScript, there are 5 different forms of basic data. The following values are available:

  1. Boolean
  2. Undefined
  3. Null
  4. Number
  5. String

50. What is the role of deferred scripts in JavaScript?

The processing of HTML code while the page loads are disabled by nature till the script hasn't halted. Your page will be affected if your network is a bit slow, or if the script is very hefty. When you use Deferred, the script waits for the HTML parser to finish before executing it. This reduces the time it takes for web pages to load, allowing them to appear more quickly.

51. What has to be done in order to put Lexical Scoping into practice?

To support lexical scoping, a JavaScript function object's internal state must include not just the function's code but also a reference to the current scope chain.

52. What is the purpose of the following JavaScript code?

var scope = "global scope";
function check() 
{
                var scope = "local scope"; 
                function f() 
    { 
                return scope; 
    }
                return f;
}

Every executing function, code block, and script as a whole in JavaScript has a related object known as the Lexical Environment. The preceding code line returns the value in scope.

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